Timestamp: 447CFC05 (Wed May 31 02:14:29 2006)
g_version: Prey 1.0.95-release win-x86 May 30 2006 20:58:10
Console: Prey 0.2.95 May 30 2006 21:14:05
Timestamp: 44851779 (Tue Jun 06 05:49:45 2006)
g_version: Prey 0.2.99 win-x86 Jun 6 2006 00:49:30
Console: Prey 0.2.99 Jun 6 2006 00:49:30
Timestamp: 448A5C3A (Sat Jun 10 05:44:26 2006)
g_version: Prey 1.0.103-release win-x86 Jun 10 00:41:22
Console: Prey 1.0.103 Jun 10 2006 00:44:11
Timestamp: 44E22501 (Tue Aug 15 19:48:17 2006)
g_version: Prey 1.1.111-release win-x86 Aug 15 2006 14:45:11
Console: Prey 1.1.111 Aug 15 2006 14:48:02
Timestamp: 450F158D (Mon Sep 18 21:54:21 2006)
g_version: Prey 1.0.116-release win-x86 Sep 18 2006 16:51:12
Console: Prey 1.2.116 Sep 18 2006 16:54:05
Timestamp: 45A6AA1A (Thu Jan 11 21:20:26 2007)
g_version: Prey 1.0.116-release win-x86 Sep 18 2006 16:51:12
Console: Prey 1.3.117 Jan 11 2007 15:20:10
Timestamp: 47437C7A (Wed Nov 21 00:31:54 2007)
g_version: Prey 1.0.117-release win-x86 Sep 20 2007 10:59:54
Console: Prey 1.4.119 Nov 20 2007 18:31:35
For a full list of debug commands see the full console command list below.
seta com_allowConsole "1"
By default the console is accessed by pressing ALT+CTRL+TILDE, this will change it to just the tilde key.
noclip 1
0/1 = on/off
bind "F3" "noclip"
No clip can also be by bound to a key in preyconfig.cfg.
pm_thirdperson 1
0/1 = on/off
bind "F1" "pm_thirdperson 0" bind "F2" "pm_thirdperson 1"
Third person view can also be by bound to keys in preyconfig.cfg.
console command | comment | ||
pm_thirdPersonRange | camera distance from player in 3rd person | ||
pm_thirdPersonHeight | height of camera from normal view height in 3rd person | ||
pm_thirdPersonAngle | direction of camera from player in 3rd person in degrees (0 = behind player, 180 = in front | ||
pm_thirdPersonClip | clip third person view into world space. | ||
pm_thirdPersonDeath | enables third person view when player dies | ||
pm_thirdPersonDeathMP | enables third person view when player dies in mp |
Additional configuration options for third person view.
Launch editors in windowed mode.
map
Usage: map game/mapname
Loads a map.
devmap
Usage: devmap game/mapname
Loads a map in developer mode.
testmap
Usage: testmap game/mapname
Tests a map.
Singleplayer
mapname | earliest | ||
biolabsa | 0.2.99 | ||
biolabsb | 0.2.99 | ||
deathwalk1 | 0.2.95 | ||
deathwalk2 | 0.2.99 | ||
deathwalk3 | 0.2.99 | ||
feedingtowera | 0.2.95 | ||
feedingtowerb | 0.2.95 | ||
feedingtowerc | 0.2.95 | ||
feedingtowerd | 0.2.99 | ||
girlfriendx | 0.2.99 | ||
harvestera | 0.2.99 | ||
harvesterb | 0.2.99 | ||
keeperfortress | 0.2.99 | ||
lotaa | 0.2.95 | ||
lotab | 0.2.99 | ||
lotad | 0.2.99 | ||
roadhouse | 0.2.95 | ||
salvage | 0.2.99 | ||
salvageboss | 0.2.99 | ||
shuttlea | 0.2.99 | ||
shuttleb | 0.2.99 | ||
spherebrain | 0.2.99 | ||
spindlea | 0.2.99 | ||
spindleb | 0.2.99 | ||
superportal | 0.2.99 |
Multiplayer
mapname | earliest | ||
dmescher | 0.2.95 | ||
dmescher2 | 0.2.99 | ||
dmgravitylab_6 | 1.0.103 | ||
dmplanes_4 | 1.0.103 | ||
dmroadhouse | 0.2.99 | ||
dmsalvagewalk | 0.2.95 | ||
dmshuttle1 | 0.2.99 | ||
dmshuttle2 | 0.2.99 | ||
dmsphere | 0.2.99 | ||
dmtopillogical_4 | 1.0.103 | ||
dmtunnelrat_8 | 1.0.103 | ||
dmwallwalk2 | 0.2.99 |
Several tests and test maps are listed in def/maps.def.
} mapDef mlong/forcefield { "snd_loadmusic" "mapload_roadhouse" "disableWeapons" "all" } mapDef paul/test_cinematic { "snd_loadmusic" "mapload_roadhouse" "disableWeapons" "all" } mapDef mlong/toroadhouse { "playerHealth" "50" } mapDef mlong/toroadhouseb { "playerHealth" "100" "storePlayerHealth" "1" } mapDef paul/simple { "name" "Simple Test" "devname" "simple" "deathwalkmap" "None" "singleplayer" "1" "size0" "55718518" "size1" "69681808" "size2" "69681808" "size3" "154372907" // "disableWeapons" "all" "snd_loadmusic" "mapload_default" } mapDef training/testertraining { "name" "Prey Training" "deathwalkmap" "maps/game/deathwalk1" "singleplayer" "1" "playerHealth" "50" }
A small unused sector is out of bounds on several maps. To view the sector on the first level, roadhouse, use:
setviewpos 8976.25 -511.43 68.25 359.8
Bundled with the collector's edition of the game.
https://archive.org/details/PreyLimitedCollectorsEdition2006HumanHeadStudiosInc.BoxArt
Leftovers from E3 can be found in all known versions of the game. The following content is from Prey v1.4.119.
console command | comment | ||
displayE3Loading | display demo loading banner | ||
resetE3Demos | reset e3 demo sequence | ||
e3_demoIndex | |||
e3_demoshotrelease | |||
e3_demofadeoutrate | |||
e3_demofadeinrate |
// Set for demo playback set e3_demofadeoutrate 0.005 set e3_demofadeinrate 0.005 displayE3Loading set con_noprint 1 set com_preloaddemos 0 set com_hideleveltransitions 1 set e3_demomode 1 set e3_demoshotrelease 0 bind f8 "toggle e3_demoshotrelease" // This must be bound to a function key or it gets inhibited resetE3Demos // Precache resources (These must not exceed 64k each) // Generate these with the "writePrecache" command. Split up after-the-fact. exec demos/e3precache1.cfg exec demos/e3precache2.cfg exec demos/e3precache3.cfg // Queue up our demos set e3_numdemos 16 set e3_demo0 shot_hh set e3_demo1 1_roadhouse set e3_demo2 2_ftc_fodder set e3_demo3 3_ftc_hunter set e3_demo4 4_ftc_kids set e3_demo5 5_ftc_combat_deathwalk set e3_demo6 6_ftc_combat_more set e3_demo7 7_ftc_airplane set e3_demo8 8_spindlea set e3_demo9 9_lotaa set e3_demo10 10_biolabs set e3_demo11 11_harv_harvesters set e3_demo12 12_harv_gravity set e3_demo13 13_harv_spincube set e3_demo14 14_superportal_combat set e3_demo15 15_salvageboss // Start playback sequence playdemo $e3_demo0
sound/e3_demo
grandfatherintro_new_pt1.ogg |
grandfatherintro_new_pt2.ogg |
rumble2.ogg |
sound/e3_demo.sndshd
e3_loadmenu sound/e3_demo/loadmenu.ogg e3_grandfather_intro sound/E3_demo/GrandfatherIntro.wav sound/E3_demo/GrandfatherIntro_new.wav e3_grandfather_intro_pt1. sound/E3_demo/GrandfatherIntro_new_pt1.wav e3_grandfather_intro_pt2. sound/E3_demo/GrandfatherIntro_new_pt2.wav e3_fta_music_intro sound/e3_demo/feeding_tower_a_intro_music.ogg e3_grandfather_LOTA1a sound/E3_demo/Grandfather_LOTA1a.wav e3_grandfather_LOTA1b sound/E3_demo/Grandfather_LOTA1b.wav e3_grandfather_LOTA2a sound/E3_demo/Grandfather_LOTA2a.wav e3_grandfather_LOTA2b sound/E3_demo/Grandfather_LOTA2b.wav e3_rumble sound/e3_demo/rumble.wav e3_outro sound/e3_demo/outro.wav
The first screenshots of the game have a different HUD.
2005-06-03
Download original video: https://drive.google.com/open?id=1UR5VncSxOYJUMxJBBCLpJVsrg3ibmqoN
The assault rifle is different.
credit: optimuswhat
2005-08-03
Download original video: https://drive.google.com/open?id=1viQpBoAgRw-tvfs4XyROCPx6_oZF-M-4
2005-08-12
Download original video: https://drive.google.com/open?id=1Yq6oGIxeeqVUOzDE8QcKM72-sj8FMa5f
sound/ryanred/temp
fta_tom_youok.ogg |
sound/test
test.ogg |
testgui
Usage: testgui guiname.extension
alarm.gui bsod.gui chat.gui credits.gui cursor.gui debugger.gui dialog_elhuit.gui dirlist.txt elevator.gui elevator2FloorScript.gui elevatorcall.gui eyestalk.gui forcefield.gui forcefield_beams.gui forcefield_off.gui forcefield_offdim.gui forcefield_on.gui generictranslatable.gui generic_1.gui generic_2.gui generic_3.gui generic_unlock_1.gui gravity.gui help.gui hud.gui hunterhand.gui intro.gui itemcabinet.gui keycode.gui keyenter.gui mainmenu.gui mphud.gui mpmain.gui mpmsgmode.gui msg.gui netmenu.gui nia_trans_d.gui nodraw_script1.gui noninteract_a.gui noninteract_art_bell.gui noninteract_autopsyscan.gui noninteract_b.gui noninteract_bless_mother.gui noninteract_c.gui noninteract_caution_mother_grows.gui noninteract_d.gui noninteract_e.gui noninteract_earthmoonscan.gui noninteract_earthpopscan.gui noninteract_earthscan.gui noninteract_f.gui noninteract_feedmother.gui noninteract_fighterplanescan.gui noninteract_gulfcoastscan.gui noninteract_hunters_report.gui noninteract_lascan.gui noninteract_meter.gui noninteract_mother_encroaches.gui noninteract_newyorkscan.gui noninteract_prey_is_protein.gui noninteract_protein_isfor_mother.gui noninteract_scanner.gui noninteract_slabshot.gui noninteract_westcoastscan.gui off1.gui portal_control.gui profiler.gui restart.gui roadhouse save.gui scoreboard.gui spectate.gui static.gui static_2.gui static_transparent.gui subtitles.gui takeNotes.gui wallwalk.gui biolabs\droid_recharge.gui biolabs\hideranalyze.gui biolabs\hideranalyze2.gui biolabs\jennyscan1.gui biolabs\jennyscan2.gui biolabs\mutate1.gui hud\hud_ammobars.guifragment hud\hud_damageindictor.guifragment hud\hud_devtools.guifragment hud\hud_healthbars.guifragment hud\hud_itempickups.guifragment hud\hud_lighter.guifragment hud\hud_mpmisc.guifragment hud\hud_mpreadytip.guifragment hud\hud_mpvotetips.guifragment hud\hud_mpweaponswitch.guifragment hud\hud_playeridentity.guifragment hud\hud_progressbar.guifragment hud\hud_shuttletips.guifragment hud\hud_subtitles.guifragment hud\hud_textdebug.guifragment hud\hud_tips.guifragment hud\hud_weaponswitchicons.guifragment keeperfortress\generator.gui keeperfortress\lota1.gui keeperfortress\lota2.gui keeperfortress\lota3.gui mainmenu\mainmenu_creditcontent.guifragment mainmenu\mainmenu_creditdefines.guifragment mainmenu\mainmenu_credits.guifragment mainmenu\mainmenu_exit.guifragment mainmenu\mainmenu_loadgame.guifragment mainmenu\mainmenu_mods.guifragment mainmenu\mainmenu_multiplayer.guifragment mainmenu\mainmenu_newgame.guifragment mainmenu\mainmenu_options.guifragment mainmenu\mainmenu_overlays.guifragment mainmenu\mainmenu_quitgame.guifragment mainmenu\mainmenu_savegame.guifragment mainmenu\menucolors.guifragment map\loading.gui roadhouse\arcade_teaser.gui roadhouse\blackjack.gui roadhouse\blackjack_teaser.gui roadhouse\clock.gui roadhouse\jukebox.gui roadhouse\jukeboxouter.gui roadhouse\pacman.gui roadhouse\poker.gui roadhouse\poker_teaser.gui roadhouse\slots.gui roadhouse\slots_teaser.gui roadhouse\tv.gui vehicles\railhud.gui vehicles\shuttle1.gui vehicles\shuttlehud.gui weapons\auto_cannon.gui weapons\hider.gui weapons\sniperoverlay.gui weapons\soulstripper.gui
offset | command | comment | |||
0031DC14 | no_kill_monsters | ||||
0031DC28 | damage_instantdeath | ||||
0031DC48 | playTime | prints current playtime | |||
0031DC6C | testid | output the string for the specified id | |||
0031DC9C | nextGUI | teleport the player to the next func_static with a gui | |||
0031DCDC | serverNextMap | change to the next map | |||
0031DD04 | serverForceReady | force all players ready | |||
0031DD30 | serverMapRestart | restart the current game | |||
0031DD60 | clientVoiceChatTeam | team voice chats: clientVoiceChat <sound shader> | |||
0031DDA8 | clientVoiceChat | voice chats: clientVoiceChat <sound shader> | |||
0031DDE4 | clientMessageMode | ingame gui message mode | |||
0031DE10 | clientDropWeapon | drop current weapon | |||
0031DE38 | eraseViewNote | erase the currently displayed note | |||
0031DE6C | exportmodels | exports models | |||
0031DE8C | closeViewNotes | close the view showing any notes for this map | |||
0031DECC | showViewNotes | show any view notes for the current map, successive calls will cycle to the next note | |||
0031DF38 | recordViewNotes | record the current view position with notes | |||
0031DF74 | disasmScript | disassembles script | |||
0031DF98 | gameError | causes a game error | |||
0031DFB8 | clearLights | clears all lights | |||
0031DFD8 | saveParticles | ||||
0031DFE8 | saveLights | saves all lights to the .map file | |||
0031E018 | unbindRagdoll | unbinds the selected ragdoll | |||
0031E048 | bindRagdoll | binds ragdoll at the current drag position | |||
0031E080 | saveRagdolls | save all ragdoll poses to the .map file | |||
0031E0B8 | saveMoveables | save all moveables to the .map file | |||
0031E0EC | deleteSelected | deletes selected entity | |||
0031E114 | saveSelected | saves the selected entity to the .map file | |||
0031E150 | weaponSplat | projects a blood splat on the player weapon | |||
0031E188 | testDamage | tests a damage def | |||
0031E1A8 | aasStats | shows AAS stats | |||
0031E1C4 | listAnims | lists all animations | |||
0031E1E8 | reloadanims | reloads animations | |||
0031E208 | reexportmodels | reexports models | |||
0031E22C | collisionModelInfo | shows collision model info | |||
0031E25C | listCollisionModels | lists collision models | |||
0031E288 | script | executes a line of script | |||
0031E2AC | reloadScript | reloads scripts | |||
0031E2CC | testBlend | tests animation blending | |||
0031E2F4 | prevFrame | shows previous animation frame on test model | |||
0031E330 | nextFrame | shows next animation frame on test model | |||
0031E368 | prevAnim | shows previous animation on test model | |||
0031E39C | nextAnim | shows next animation on test model | |||
0031E3CC | testParticleStopTime | tests particle stop time on a test model | |||
0031E410 | testAnim | tests an animation | |||
0031E430 | keepTestModel | keeps the last test model in the game | |||
0031E468 | testShaderParm | sets a shaderParm on an existing testModel | |||
0031E4A4 | testSkin | tests a skin on an existing testModel | |||
0031E4D8 | testModel | tests a model | |||
0031E4F4 | testSave | writes out a test savegame | |||
0031E51C | testDeath | tests death | |||
0031E534 | popLight | removes the last created light | |||
0031E560 | testPointLight | tests a point light | |||
0031E584 | testLight | tests a light | |||
0031E5A0 | testBoneFx | tests an FX system bound to a joint | |||
0031E5D0 | testFx | tests an FX system | |||
0031E610 | listLines | lists all debug lines | |||
0031E634 | blinkline | blinks a debug line | |||
0031E654 | removeline | removes a debug line | |||
0031E68C | addline | adds a debug line | |||
0031E6A8 | killRagdolls | removes all ragdolls | |||
0031A6E8 | killMoveables | removes all moveables | |||
0031E6F8 | killMonsters | removes all monsters | |||
0031E73C | spawnArtificialPlayer | spawns an artificial player entity | |||
0031E778 | spawn | spawns a game entity | |||
0031E7C4 | setviewpos | sets the current view position | |||
0031E7F0 | getviewpos | where - prints the current view position | |||
0031E83C | noclip | disables collision detection for the player | |||
0031E870 | notarget | disables the player as a target | |||
0031E89C | god | enables god mode | |||
0031E8B4 | centerview | centers the view | |||
0031E8D4 | give | gives one or more items | |||
0031E8F4 | gameKick | same as kick, but recognizes player names | |||
0031E92C | addChatLine | internal use - core to game chat lines.. | |||
0031E97C | listSpawnArgs | list the spawn args of an entity | |||
0031E9B0 | listMonsters | lists monsters | |||
0031E9D0 | listActiveEntities | lists active game entities | |||
0031EA00 | listEntities | lists game entities | |||
0031EA24 | listThreads | lists script threads | |||
0031EA48 | listClasses | lists game classes | |||
0031EA68 | game_memory | displays game class info | |||
0031EA90 | testSaveGame | test a save game for a level | |||
0031EAC0 | writeGameState | write game state | |||
0031EAE4 | listTypeInfo | list type info %s 1.0 %d%s%s %s %s %s -release win-x86.00:46:41 | |||
0031AB54 | g_tips | allow hud tips to display | |||
0031AB78 | g_jawflap | controls jawflapping | |||
0031AB9C | g_wicked | if wicked mode is active | |||
0031ABC4 | g_casino | if casino mode is active | |||
0031ABEC | g_roadhouseCompleted | if roadhouse map has been completed once | |||
0031EC3C | g_debugProjections | Shows projection windings | |||
0031EC6C | g_showProjectileLaunchPoint | Shows position of projectile origin | |||
0031ECAC | p_tripwireDebug | Show tripwire trace | |||
0031ECD0 | p_playerPhysicsDebug | Show player physics gravity alignment info | |||
0031ED14 | p_camRotRateScale | 1.3 Used to scale delta time thats passed into camera interpolator | |||
0031ED6C | p_camInterpDebug | 1: Shows lerp info, 2: Shows slerp info | |||
0031EDA8 | p_iterRotMoveNumIterations | Per frame, the number of attempts to align the players bbox if unaligned to gravity | |||
0031EE1C | p_iterRotMoveTransDist | Distance to translate per player bbox alignment attempt | |||
0031EE6C | p_disableCamInterp | Disable camera interpolator | |||
0031EE9C | p_mountedGunDebug | Shows debug info for mountedgun | |||
0031EED0 | g_mbNumBlurs | Number of images used in motion blur effect | |||
0031EF0C | g_mbFrameSpan | Motion blur: time each image spans | |||
0031EF40 | g_postEventsDebug | for showing all posted events | |||
0031EF74 | g_debugger | In-game debugger (1=on, 2=interactive) | |||
0031EFA8 | g_nodormant | Disallow any dormant logic | |||
0031EFD0 | g_robustDormantAll | All dormant checks check all areas | |||
0031F008 | g_dormanttests | ||||
0031F018 | pm_wallwalkstepsize | Step size while wallwalking | |||
0031F048 | g_vehicleDebug | print out vehicle physics debug info | |||
0031F080 | sys_savedPosition | saved position used by getpos/putpos | |||
0031B0D4 | g_crosshair | Which crosshair to use (0=off) | |||
0031F0E8 | g_springConstant | 200000 - Modify factor for bind controller tension | |||
0031F130 | ai_debugBrain | ||||
0031F140 | ai_debugAction | ||||
0031F150 | ai_talonAttack | Enable Talon's attacks | |||
0031F178 | ai_debugPath | Draw general-purpose pathfinding debug info | |||
0031F1B4 | ai_hideSkipThink | Hidden monsters don't think at all | |||
0031F1EC | g_debugAFs | print out info on what the ragdolls are doing | |||
0031F228 | g_debugFX | ||||
0031F234 | g_showDormant | 1= Prints out msgs when an entity goes dormant | |||
0031B28C | ai_showNoAAS | ||||
0031B2D8 | ai_printSpeech | 1= Draw hunter speech sounds | |||
0031F2F0 | ai_skipSpeech | 1= Do not use the AI speech system | |||
0031F324 | ai_skipThink | 1= Do not execute hhAI::Think() fxn | |||
0031F358 | g_useDDA | Whether to use dda system | |||
0031F380 | g_debugmatter | turns on matter based debugging, 2=include wallwalk traces | |||
0031F3CC | g_debugimpulse | turns on impulse debugging | |||
0031F3F8 | sys_forceCache | force resource caching even when developer is on | |||
0031F43C | g_showGamePortals | draw game portal connections | |||
0031F470 | g_showValidSoundAreas | draw valid sound areas | |||
0031F4A0 | g_testModelPitch | pitch of angle of test model | |||
0031F4D4 | g_printDDA | Prints DDA information to the console | |||
0031F508 | g_trackDDA | Whether to track detailed statistics as the player goes through a level | |||
0031F560 | g_dumpDDA | Whether to automatically dump DDA tracking statistics on level change | |||
0031F5B8 | g_maxEntitiesWarning | max number of entities before warning is displayed | |||
0031F604 | g_showEntityCount | 1=show entity count | |||
0031F62C | g_expensiveMS | ms of think to be considered expensive by debugger | |||
0031B688 | g_runMapCycle | whether to run the map cycling script (g_mapcycle) | |||
0031B6CC | g_forceSingleSmokeView | ||||
0031B714 | g_nogore | Disables gore | |||
0031F718 | g_version | game version | |||
0031F734 | gamename | ||||
0031F740 | gamedate | ||||
0031B764 | si_name | name of the server | |||
0031B864 | si_usePass | enable client password checking | |||
0031B958 | ui_autoSwitch | auto switch weapon | |||
0031F9E0 | developer | ||||
0031BA04 | r_aspectRatio | aspect ratio of view:.0 = 4:3.1 = 16:9.2 = 16:10 | |||
0031FA30 | g_cinematic | skips updating entities that aren't marked 'cinematic' '1' during cinematics | |||
0031FA90 | g_cinematicMaxSkipTime | 600 - # of seconds to allow game to run when skipping cinematic. prevents lock-up when cinematic doesn't end | |||
0031BB34 | g_muzzleFlash | show muzzle flashes | |||
0031BB58 | g_projectileLights | show dynamic lights on projectiles | |||
0031BB90 | g_bloodEffects | show blood splats, sprays and gibs | |||
0031BBC4 | g_doubleVision | show double vision when taking damage | |||
0031FBE4 | g_monsters | ||||
0031BC08 | g_decals | show decals such as bullet holes | |||
0031FC20 | g_knockback | if nightmare mode is allowed | |||
0031FC4C | g_gravity | 1066 | |||
0031FC60 | g_skipFX | ||||
0031FC6C | g_skipParticles | ||||
0031BC94 | g_ragdollDecals | ragdolls leave blood splats | |||
0031FCA8 | g_disasm | disassemble script into base/script/disasm.txt on the local drive when script is compiled | |||
0031FD14 | g_debugBounds | checks for models with bounds > 2048 | |||
0031FD4C | g_debugAnim | displays information on which animations are playing on the specified entity number. set to -1 to disable | |||
0031FDC4 | g_debugMove | ||||
0031FDD0 | g_debugDamage | ||||
0031FDE0 | g_debugWeapon | ||||
0031FDF0 | g_debugScript | ||||
0031FE00 | g_debugMover | ||||
0031FE10 | g_debugTriggers | ||||
0031FE20 | g_debugCinematic | ||||
0031FE34 | g_stopTime | ||||
0031FE40 | g_showPVS | ||||
0031FE4C | g_showTargets | draws entities and thier targets. hidden entities are drawn grey | |||
0031FEA4 | g_showTriggers | draws trigger entities (orange) and thier targets (green). disabled triggers are drawn grey | |||
0031FF18 | g_showCollisionWorld | ||||
0031FF30 | g_showCollisionModels | ||||
0031FF48 | g_showCollisionTraces | ||||
0031FF60 | g_maxShowDistance | ||||
0031FF74 | g_showEntityInfo | ||||
0031FF88 | g_showviewpos | ||||
0031BFB0 | g_showcamerainfo | displays the current frame # for the camera when playing cinematics | |||
0031FFF4 | g_showTestModelFrame | displays the current animation and frame # for testmodels | |||
0031D798 | g_showPlayerShadow | enables shadow of player model | |||
0031D7CC | g_showHud | ||||
0031D7D8 | g_showProjectilePct | enables display of player hit percentage | |||
0031D818 | g_showBrass | enables ejected shells from weapon | |||
0031DB08 | g_exportMask | ||||
0031DD3C | g_voteFlags | vote flags | |||
00320048 | g_showActiveEntities | draws boxes around thinking entities. dormant entities (outside of pvs) are drawn yellow. non-dormant are green | |||
003200D4 | g_showEnemies | draws boxes around monsters that have targeted the the player | |||
00320124 | g_artificialPlayerCount | spawns artificial players | |||
00320158 | g_frametime | displays timing information for each game frame | |||
00320194 | g_timeEntities | when non-zero, shows entities whose think functions exceeded the # of milliseconds specified | |||
00320208 | ai_debugScript | displays script calls for the specified monster entity number | |||
00320258 | ai_debugMove | draws movement information for monsters | |||
00320290 | ai_debugTrajectory | draws trajectory tests for monsters | |||
003202C8 | ai_testPredictPath | ||||
003202DC | ai_showCombatNodes | draws attack cones for monsters | |||
00320310 | ai_showPaths | draws path_* entities | |||
00320338 | ai_showObstacleAvoidance | draws obstacle avoidance information for monsters. if 2, draws obstacles for player, as well | |||
003203B8 | ai_blockedFailSafe | enable blocked fail safe handling | |||
003203F0 | g_dvTime | ||||
003203FC | g_dvAmplitude | 0.001 | |||
00320414 | g_dvFrequency | ||||
00320424 | g_kickTime | ||||
00320430 | g_kickAmplitude | 0.0001 | |||
00320448 | g_blobTime | ||||
00320454 | g_blobSize | ||||
00320460 | g_testHealthVision | ||||
00320474 | g_editEntityMode | 0 = off.1 = lights.2 = sounds.3 = articulated figures.4 = particle systems.5 = monsters.6 = entity names.7 = entity models | |||
00320504 | g_dragEntity | allows dragging physics objects around by placing the crosshair over them and holding the fire button | |||
00320580 | g_dragDamping | ||||
00320590 | g_dragShowSelection | ||||
003205A4 | g_dropItemRotation | ||||
003205B8 | g_vehicleVelocity | ||||
003205CC | g_vehicleForce | 50000 | |||
003205E4 | g_vehicleSuspensionUp | ||||
003205FC | g_vehicleSuspensionDown | ||||
00320614 | g_vehicleSuspensionKCompress | ||||
00320634 | g_vehicleSuspensionDamping | ||||
00320650 | g_vehicleTireFriction | ||||
00320668 | ik_enable | enable IK | |||
00320680 | ik_debug | show IK debug lines | |||
003206A0 | af_useLinearTime | use linear time algorithm for tree-like structures | |||
003206E8 | af_useImpulseFriction | use impulse based contact friction | |||
00320724 | af_useJointImpulseFriction | use impulse based joint friction | |||
00320764 | af_useSymmetry | use constraint matrix symmetry | |||
00320794 | af_skipSelfCollision | skip self collision detection | |||
003207CC | af_skipLimits | skip joint limits | |||
003207F0 | af_skipFriction | skip friction | |||
00320810 | af_forceFriction | force the given friction value | |||
00320844 | af_maxLinearVelocity | maximum linear velocity | |||
00320874 | af_maxAngularVelocity | 1.57 - maximum angular velocity | |||
003208B0 | af_timeScale | scales the time | |||
003208D0 | af_jointFrictionScale | scales the joint friction | |||
00320904 | af_contactFrictionScale | scales the contact friction | |||
00320938 | af_highlightBody | name of the body to highlight | |||
0032096C | af_highlightConstraint | name of the constraint to highlight | |||
003209A8 | af_showTimings | show articulated figure cpu usage | |||
003209DC | af_showConstraints | show constraints | |||
00320A04 | af_showConstraintNames | show constraint names | |||
00320A34 | af_showConstrainedBodies | show the two bodies contrained by the highlighted constraint | |||
00320A90 | af_showPrimaryOnly | show primary constraints only | |||
00320AC4 | af_showTrees | show tree-like structures | |||
00320AF0 | af_showLimits | show joint limits | |||
00320B14 | af_showBodies | show bodies | |||
00320B30 | af_showBodyNames | show body names | |||
00320B54 | af_showMass | show the mass of each body | |||
00320B7C | af_showTotalMass | show the total mass of each articulated figure | |||
00320BC0 | af_showInertia | show the inertia tensor of each body | |||
00320BF8 | af_showVelocity | show the velocity of each body | |||
00320C28 | af_showActive | show tree-like structures of articulated figures not at rest | |||
00320C78 | af_testSolid | test for bodies initially stuck in solid | |||
00320CB4 | rb_showTimings | show rigid body cpu usage | |||
00320CE0 | rb_showBodies | show rigid bodies | |||
00320D04 | rb_showMass | show the mass of each rigid body | |||
00320D34 | rb_showInertia | show the inertia tensor of each rigid body | |||
00320D70 | rb_showVelocity | show the velocity of each rigid body | |||
00320DA8 | rb_showActive | show rigid bodies that are not at rest | |||
00320DE0 | pm_jumpheight | 48 - approximate hieght the player can jump | |||
00320E1C | pm_stepsize | maximum height the player can step up without jumping | |||
00320E60 | pm_crouchspeed | 80 - speed the player can move while crouched | |||
00320EA0 | pm_walkspeed | 140 - speed the player can move while walking | |||
00320EDC | pm_runspeed | 220 - speed the player can move while running | |||
00320F14 | pm_noclipspeed | speed the player can move while in noclip | |||
00320F50 | pm_spectatespeed | 450 - speed the player can move while spectating | |||
00320F94 | pm_spectatebbox | size of the spectator bounding box | |||
00320FC8 | pm_usecylinder | use a cylinder approximation instead of a bounding box for player collision detection | |||
00321030 | pm_minviewpitch | -89 - amount player's view can look up (negative values are up | |||
00321080 | pm_maxviewpitch | 89 - amount player's view can look down 24 - length of time player can run | |||
003210DC | pm_staminathreshold | when stamina drops below this value, player gradually slows to a walk | |||
00321138 | pm_staminarate | rate that player regains stamina. divide pm_stamina by this value to determine how long it takes to fully recharge | |||
003211BC | pm_crouchheight | 38 - height of player's bounding box while crouched | |||
00321200 | pm_crouchviewheight | height of player's view while crouched | |||
0032123C | pm_normalheight | 74 - height of player's bounding box while standing | |||
00321280 | pm_normalviewheight | 68 - height of player's view while standing | |||
003212C0 | pm_deadheight | height of player's bounding box while dead | |||
003212FC | pm_deadviewheight | height of player's view while dead | |||
00321334 | pm_crouchrate | 0.87 - time it takes for player's view to change from standing to crouching | |||
00321398 | pm_bboxwidth | x/y size of player's bounding box | |||
003213CC | pm_crouchbob | bob much faster when crouched | |||
003213FC | pm_walkbob | bob slowly when walking | |||
00321420 | pm_runbob | bob faster when running | |||
00321444 | pm_runpitch | 0.002 | |||
00321458 | pm_runroll | ||||
00321464 | pm_bobup | ||||
00321470 | pm_bobpitch | ||||
0032147C | pm_bobroll | ||||
00321488 | pm_thirdPersonRange | camera distance from player in 3rd person | |||
003214C8 | pm_thirdPersonHeight | height of camera from normal view height in 3rd person | |||
00321518 | pm_thirdPersonAngle | direction of camera from player in 3rd person in degrees (0 = behind player, 180 = in front | |||
00321590 | pm_thirdPersonClip | clip third person view into world space. | |||
003215CC | pm_thirdPerson | enables third person view | |||
003215F8 | pm_thirdPersonDeath | enables third person view when player dies | |||
00321638 | pm_modelView | draws camera from POV of player model (1 = always, 2 = when dead) | |||
0032168C | pm_air | 1800 - how long in milliseconds the player can go without air before he starts taking damage | |||
003216F8 | pm_thirdPersonDeathMP | enables third person view when player dies in mp | |||
00321744 | g_showAimHealth | health display of target (gameplay testing) | |||
00321830 | g_gunX | ||||
00321838 | g_gunY | ||||
00321840 | g_gunZ | ||||
00321848 | g_viewNodalX | ||||
00321858 | g_viewNodalZ | ||||
00321868 | g_fov | ||||
00321870 | g_skipViewEffects | skip damage and other view effects | |||
003218A8 | g_mpWeaponAngleScale | Control the weapon sway in MP | |||
003218E0 | g_testParticle | test particle visualation, set by the particle editor | |||
00321928 | g_testParticleName | name of the particle being tested by the particle editor | |||
00321978 | g_testModelRotate | test model rotation speed | |||
003219A8 | g_testPostProcess | name of material to draw over screen | |||
003219E4 | g_testModelAnimate | test model animation,.0 = cycle anim with origin reset.1 = cycle anim with fixed origin.2 = cycle anim with continuous origin.3 = frame by frame with continuous origin.4 = play anim once | |||
00321AB4 | g_testModelBlend | number of frames to blend | |||
00321AE4 | g_testDeath | ||||
00321B00 | g_flushSave | 1 = don't buffer file writing for save games | |||
00321B3C | aas_test | ||||
00321B48 | aas_showAreas | ||||
00321B58 | aas_showPath | ||||
00321B68 | aas_showFlyPath | ||||
00321B78 | aas_showWallEdges | ||||
00321B8C | aas_showHideArea | ||||
00321BA0 | aas_pullPlayer | ||||
00321BB0 | aas_randomPullPlayer | ||||
00321BC8 | aas_goalArea | ||||
00321BD8 | aas_showPushIntoArea | ||||
00321C00 | password | client password used when connecting | |||
00321C80 | g_TDMArrows | draw arrows over teammates in team deathmatch | |||
00321CBC | g_balanceTDM | maintain even teams | |||
00321CE0 | net_clientPredictGUI | test guis in networking without prediction |
offset | command | comment | |||
003AD9F0 | memstatsprocess | prints out process memory usage | |||
003ADA20 | memstats | prints out system memory usage | |||
003ADA4C | finishBuild | finishes the build process | |||
003ADA74 | startBuild | prepares to make a build | |||
003ADA9C | localizeMapsTest | Create test files that shows which strings will be localized | |||
003ADAF0 | localizeGuiParmsTest | Create test files that show gui parms localized and ignored | |||
003ADB48 | localizeSubs | localize subtitles | |||
003ADB6C | reloadLanguage | reload language dict | |||
003ADB94 | localizeMaps | localize maps | |||
003ADBB4 | localizeGuis | localize guis | |||
003ADBD4 | testSIMD | test SIMD code | |||
003ADBF0 | listDictValues | lists all values used by dictionaries | |||
003ADC28 | listDictKeys | lists all keys used by dictionaries | |||
003ADC5C | showDictMemory | shows memory used by dictionaries | |||
003ADC90 | showStringMemory | shows memory used by strings | |||
003ADCC4 | memoryDumpCompressed | creates a compressed memory dump | |||
003ADCC4 | memoryDump | creates a memory dump | |||
003ADD24 | printMemInfo | prints memory debugging data | |||
003ADD54 | materialeditor | launches the Material Editor | |||
003ADD74 | debugger | launches the Script Debugger | |||
003ADD94 | editPDAs | launches the in-game PDA Editor | |||
003ADDC0 | editGUIs | launches the GUI Editor | |||
003ADDE4 | editScripts | launches the in-game Script Editor | |||
003ADE14 | editParticles | launches the in-game Particle Editor | |||
003ADE4C | editAFs | launches the in-game Articulated Figure Editor | |||
003ADE84 | editDecls | launches the in-game Declaration Editor | |||
003ADEB8 | editSounds | launches the in-game Sound Editor | |||
003ADEE8 | editLights | launches the in-game Light Editor | |||
003ADF18 | editor | launches the level editor Radiant | |||
003ADF3C | roq | encodes a roq file | |||
003ADF54 | runReach | calculates reachability for an AAS file | |||
003ADF88 | runAASDir | compiles AAS files for all maps in a folder | |||
003ADFC0 | runAAS | compiles an AAS file for a map | |||
003ADFE8 | renderbumpFlat | renders a flat bump map | |||
003AE034 | writeBindings | writes a bindings file | |||
003AE05C | execImageQuality | sets cvars based on com_imageQuality | |||
003AE098 | setMachineSpec | detects system capabilities and sets com_machineSpec to appropriate value | |||
003AE0F4 | reloadEngine | reloads the engine down to including the file system | |||
003AE13C | writeConfig | writes a config file | |||
003AE160 | exit | exits the game | |||
003AE178 | quit | quits the game | |||
003AE190 | freeze | freezes the game for a number of seconds | |||
003AE1C4 | crash | causes a crash | |||
003AE1DC | error | causes an error | |||
003AE21C | win_outputDebugString | Prey initialization | |||
003AE248 | si_version | engine version | |||
003AE264 | com_skipRenderer | skip the renderer completely | |||
003AE32C | com_memoryMarker | used as a marker for memory stats | |||
003AE364 | com_preciseTic | run one game tick every async thread update | |||
003AE3A0 | com_asyncInput | sample input from the async thread | |||
003AE3D4 | com_asyncSound | 0: mix sound inline, 1: memory mapped async mix, 2: callback mixing, 3: write async mix | |||
003AE440 | com_forceGenericSIMD | force generic platform independent SIMD | |||
003AE480 | developer | developer mode | |||
003AE49C | com_allowConsole | allow toggling console with the tilde key | |||
003AE4DC | com_speeds | show engine timings | |||
003AE4FC | com_showFPS | show frames rendered per second | |||
003AE528 | com_showMemoryUsage | show total and per frame memory usage | |||
003AE564 | com_showAsyncStats | show async network stats | |||
003AE594 | com_showSoundDecoders | show sound decoders | |||
003AE5C0 | com_timestampPrints | print time with each console print, 1 = msec, 2 = sec | |||
003AE60C | timescale | scales the time | |||
003AE628 | logFile | 1 = buffer log, 2 = flush after each print | |||
003AE65C | logFileName | name of log file, if empty, qconsole.log will be used | |||
003AE6A0 | com_makingBuild | 1 when making a build | |||
003AE6C8 | com_updateLoadSize | update the load size after loading a map | |||
003AE708 | com_videoRam | holds the last amount of detected video ram | |||
003AE744 | com_precache | if on, precaches needed resources | |||
003AE778 | com_profanity | if off, blocks profanity | |||
003AE7A4 | cl_punkbuster | is client side PunkBuster enabled? | |||
003AE7D8 | sv_punkbuster | is server side PunkBuster enabled? | |||
003AE80C | com_product_lang_ext | Extension to use when creating language files | |||
003AE854 | com_showErrors | 0 to turn off spawning of notepad and console after exit | |||
003C2DE4 | forceBuildImage | Forces the specified image to be included in makedds.bat | |||
003C2E30 | reloadSurface | reloads the decl and images for selected surface | |||
003C2E74 | listModes | lists all video modes | |||
003C2E98 | listRenderLightDefs | lists the light defs | |||
003C2EC4 | listRenderEntityDefs | lists the entity defs | |||
003C2EF4 | vid_restart | restarts renderSystem | |||
003C2F18 | showTriSurfMemory | shows memory used by triangle surfaces | |||
003C2F54 | showInteractionMemory | shows memory used by interactions | |||
003C2F90 | regenerateWorld | regenerates all interactions | |||
003C2FC0 | reportImageDuplication | checks all referenced images for duplications | |||
003C3008 | reportSurfaceAreas | lists all used materials sorted by surface area | |||
003C304C | testMaterial | tests a material | |||
003C3070 | testVideo | displays the given cinematic | |||
003C309C | testImage | displays the given image centered on screen | |||
003C30D4 | modulateLights | modifies shader parms on all lights | |||
003C3108 | gfxInfo | show graphics info | |||
003C3124 | benchmark | ||||
003C3130 | makeAmbientMap | makes an ambient map | |||
003C3158 | envshot | takes an environment shot | |||
003C317C | pbufferinit | circumvent a driver bug by pre-initializing the pbuffer | |||
003C31C0 | pbuffershot | takes a screenshot using the pbuffer | |||
003C31F4 | screenshot | takes a screenshot | |||
003C3214 | touchGui | touches a gui | |||
003C3230 | listGuis | lists guis | |||
003C3248 | reloadGuis | reloads guis | |||
003C3264 | sizeDown | makes the rendered view smaller | |||
003C3290 | sizeUp | makes the rendered view larger | |||
003C32B8 | MakeMegaTexture | processes giant images | |||
003C33C0 | r_useLightPortalFlow | use a more precise area reference determination.number of antialiasing samples..video mode number | |||
003C343C | r_displayRefresh | optional display refresh rate option for vid mode | |||
003C34A4 | r_customWidth | 720 - custom screen width. set r_mode to -1 to activate | |||
003C34EC | r_customHeight | 486 - custom screen height. set r_mode to -1 to activate | |||
003C3534 | r_singleTriangle | only draw a single triangle per primitive | |||
003C3574 | r_checkBounds | compare all surface bounds with precalculated ones | |||
003C35B8 | r_noBufferDword | disable screenshot dword alignment | |||
003C35EC | r_useNV20MonoLights | use pass optimization for mono lights | |||
003C3628 | r_useConstantMaterials | use pre-calculated material registers if possible | |||
003C3674 | r_useTripleTextureARB | cards with 3+ texture units do a two pass instead of three pass | |||
003C36D0 | r_useSilRemap | consider verts with the same XYZ, but different ST the same for shadows | |||
003C3728 | r_useNodeCommonChildren | stop pushing reference bounds early when possible | |||
003C3774 | r_useShadowProjectedCull | discard triangles outside light volume before shadowing | |||
003C37C8 | r_useShadowVertexProgram | do the shadow projection in the vertex program on capable cards | |||
003C3828 | r_useShadowSurfaceScissor | scissor shadows by the scissor rect of the interaction surfaces | |||
003C3888 | r_useInteractionTable | create a full entityDefs * lightDefs table to make finding interactions faster | |||
003C38F0 | r_useTurboShadow | use the infinite projection with W technique for dynamic shadows | |||
003C394C | r_useTwoSidedStencil | do stencil shadows in one pass with different ops on each side | |||
003C39A4 | r_useDeferredTangents | defer tangents calculations after deform | |||
003C39E8 | r_useCachedDynamicModels | cache snapshots of dynamic models | |||
003C3A28 | r_useVertexBuffers | use ARB_vertex_buffer_object for vertexes | |||
003C3A68 | r_useIndexBuffers | use ARB_vertex_buffer_object for indexes | |||
003C3AA8 | r_useStateCaching | avoid redundant state changes in GL_*() calls | |||
003C3AEC | r_useInfiniteFarZ | use the no-far-clip-plane trick | |||
003C3B20 | r_znear | near Z clip plane distance | |||
003C3B44 | r_ignoreGLErrors | ignore GL errors | |||
003C3B6C | r_finish | force a call to glFinish() every frame | |||
003C3BA0 | r_swapInterval | changes wglSwapIntarval | |||
003C3BC8 | r_gamma | changes gamma tables | |||
003C3BE8 | r_renderer | hardware specific renderer path to use | |||
003C3C1C | r_jitter | randomly subpixel jitter the projection matrix | |||
003C3C58 | r_skipSuppress | ignore the per-view suppressions | |||
003C3C8C | r_skipPostProcess | skip all post-process renderings | |||
003C3CC4 | r_skipLightScale | don't do any post-interaction light scaling, makes things dim on low-dynamic range cards | |||
003C3D34 | r_skipInteractions | skip all light/surface interaction drawing | |||
003C3D74 | r_skipDynamicTextures | don't dynamically create textures | |||
003C3DB0 | r_skipCopyTexture | do all rendering, but don't actually copyTexSubImage2D | |||
003C3DFC | r_skipBackEnd | don't draw anything | |||
003C3E20 | r_skipRender | skip 3D rendering, but pass 2D | |||
003C3E50 | r_skipRenderContext | NULL the rendering context during backend 3D rendering | |||
003C3E9C | r_skipTranslucent | skip the translucent interaction rendering | |||
003C3EDC | r_skipAmbient | bypasses all non-interaction drawing | |||
003C3F4C | r_skipBlendLights | skip all blend lights | |||
003C3F78 | r_skipFogLights | skip all fog lights | |||
003C3F9C | r_skipDeforms | leave all deform materials in their original state | |||
003C3FE0 | r_skipFrontEnd | bypasses all front end work, but 2D gui rendering still draws | |||
003C4030 | r_skipUpdates | 1 = don't accept any entity or light updates, making everything static | |||
003C4088 | r_skipOverlays | skip overlay surfaces | |||
003C40B0 | r_skipSpecular | use black for specular1 | |||
003C40D8 | r_skipBump | uses a flat surface instead of the bump map | |||
003C4110 | r_skipDiffuse | use black for diffuse | |||
003C4138 | r_skipROQ | skip ROQ decoding | |||
003C4158 | r_ignore | used for random debugging without defining new vars | |||
003C4198 | r_ignore2 | ||||
003C41A4 | r_usePreciseTriangleInteractions | 1 = do winding clipping to determine if each ambiguous tri should be lit | |||
003C4214 | r_useCulling | 0 = none, 1 = sphere, 2 = sphere + box | |||
003C424C | r_useLightCulling | 0 = none, 1 = box, 2 = exact clip of polyhedron faces, 3 = also areas | |||
003C42A8 | r_useLightScissors | 1 = use custom scissor rectangle for each light | |||
003C42EC | r_useClippedLightScissors | 0 = full screen when near clipped, 1 = exact when near clipped, 2 = exact always | |||
003C435C | r_useEntityCulling | 0 = none, 1 = box | |||
003C4384 | r_useEntityScissors | 1 = use custom scissor rectangle for each entity | |||
003C43CC | r_useInteractionCulling | 1 = cull interactions | |||
003C43FC | r_useInteractionScissors | 1 = use a custom scissor rectangle for each shadow interaction, 2 = also crop using portal scissors | |||
003C447C | r_useShadowCulling | try to cull shadows from partially visible lights | |||
003C44C4 | r_useFrustumFarDistance | if != 0 force the view frustum far distance to this distance | |||
003C451C | r_logFile | of frames to emit GL logs | |||
003C454C | r_clear | force screen clear every frame, 1 = purple, 2 = black, 'r g b' = custom | |||
003C45A0 | r_offsetfactor | polygon offset parameter | |||
003C45CC | r_offsetunits | -600 | |||
003C45E4 | r_shadowPolygonOffset | bias value added to depth test for stencil shadow drawing | |||
003C4638 | r_shadowPolygonFactor | scale value for stencil shadow drawingv | |||
003C4678 | r_frontBuffer | draw to front buffer for debugging | |||
003C46AC | r_skipSubviews | 1 = don't render any gui elements on surfaces | |||
003C46EC | r_skipGuiShaders | 1 = skip all gui elements on surfaces, 2 = skip drawing but still handle events, 3 = draw but skip events | |||
003C476C | r_skipParticles | 1 = skip all particle systems | |||
003C479C | r_subviewOnly | 1 = don't render main view, allowing subviews to be debugged | |||
003C47FC | r_testGamma | if > 0 draw a grid pattern to test gamma levels | |||
003C4838 | r_testGammaBias | ||||
003C4848 | r_testStepGamma | ||||
003C4858 | r_lightScale | all light intensities are multiplied by this | |||
003C4898 | r_lightSourceRadius | for soft-shadow sampling | |||
003C48C8 | r_flareSize | scale the flare deforms from the material def | |||
003C4904 | r_useExternalShadows | 1 = skip drawing caps when outside the light volume, 2 = force to no caps for testing | |||
003C4978 | r_useOptimizedShadows | use the dmap generated static shadow volumes | |||
003C49C0 | r_useScissor | scissor clip as portals and lights are processed | |||
003C4A04 | r_useCombinerDisplayLists | put all nvidia register combiner programming in display lists | |||
003C4A60 | r_useDepthBoundsTest | use depth bounds test to reduce shadow fill | |||
003C4AA4 | r_screenFraction | 100 - for testing fill rate, the resolution of the entire screen can be changed | |||
003C4B0C | r_demonstrateBug | used during development to show IHV's their problems | |||
003C4B58 | r_usePortals | 1 = use portals to perform area culling, otherwise draw everything | |||
003C4BAC | r_singleLight | suppress all but one light | |||
003C4BD8 | r_singleEntity | suppress all but one entity | |||
003C4C04 | r_singleSurface | suppress all but one surface on each entity | |||
003C4C40 | r_singleArea | only draw the portal area the view is actually in | |||
003C4CB4 | r_orderIndexes | perform index reorganization to optimize vertex use | |||
003C4CF8 | r_lightAllBackFaces | light all the back faces, even when they would be shadowed | |||
003C4D48 | r_lightWholeMesh | send full index list | |||
003C4D74 | r_showPortals | draw portal outlines in color based on passed / not passed | |||
003C4DC0 | r_showUnsmoothedTangents | if 1, put all nvidia register combiner programming in display lists | |||
003C4E24 | r_showSilhouette | highlight edges that are casting shadow planes | |||
003C4E68 | r_showVertexColor | draws all triangles with the solid vertex color | |||
003C4EAC | r_showUpdates | report entity and light updates and ref counts | |||
003C4EEC | r_showDemo | report reads and writes to the demo file | |||
003C4F24 | r_showDynamic | report stats on dynamic surface generation | |||
003C4F60 | r_showLightScale | report the scale factor applied to drawing for overbrights | |||
003C4FB0 | r_showDefs | report the number of modeDefs and lightDefs in view | |||
003C4FF0 | r_showTrace | show the intersection of an eye trace with the world | |||
003C5034 | r_showIntensity | draw the screen colors based on intensity, red = 0, green = 128, blue = 255 | |||
003C5094 | r_showImages | 1 = show all images instead of rendering, 2 = show in proportional size | |||
003C50F0 | r_showSmp | show which end (front or back) is blocking | |||
003C5128 | r_showLights | 1 = just print volumes numbers, highlighting ones covering the view, 2 = also draw planes of each volume, 3 = also draw edges of each volume | |||
003C51C8 | r_showShadows | 1 = visualize the stencil shadow volumes, 2 = draw filled in | |||
003C5218 | r_showShadowCount | colors screen based on shadow volume depth complexity, >= 2 = print overdraw count based on stencil index values, 3 = only show turboshadows, 4 = only show static shadows | |||
003C52DC | r_showLightScissors | show light scissor rectangles | |||
003C5310 | r_showEntityScissors | show entity scissor rectangles | |||
003C5348 | r_showInteractionFrustums | 1 = show a frustum for each interaction, 2 = also draw lines to light origin, 3 = also draw entity bbox | |||
003C53D0 | r_showInteractionScissors | 1 = show screen rectangle which contains the interaction frustum, 2 = also draw construction lines | |||
003C5454 | r_showLightCount | ||||
003C54D4 | r_showViewEntitys | 1 = displays the bounding boxes of all view models, 2 = print index numbers | |||
003C5534 | r_showTris | enables wireframe rendering of the world, 1 = only draw visible ones, 2 = draw all front facing, 3 = draw all | |||
003C55B0 | r_showSurfaceInfo | show surface material name under crosshair | |||
003C55F0 | r_showNormals | draws wireframe normals | |||
003C5618 | r_showMemory | print frame memory utilization | |||
003C5648 | r_showCull | report sphere and box culling stats | |||
003C5678 | r_showInteractions | report interaction generation activity | |||
003C56B4 | r_showDepth | display the contents of the depth buffer and the depth range | |||
003C5700 | r_showSurfaces | report surface/light/shadow counts | |||
003C5734 | r_showPrimitives | report drawsurf/index/vertex counts | |||
003C576C | r_showEdges | draw the sil edges | |||
003C578C | r_showTexturePolarity | shade triangles by texture area polarity | |||
003C57D0 | r_showTangentSpace | shade triangles by tangent space, 1 = use 1st tangent vector, 2 = use 2nd tangent vector, 3 = use normal vector | |||
003C5858 | r_showDominantTri | draw lines from vertexes to center of dominant triangles | |||
003C58A8 | r_showAlloc | report alloc/free counts | |||
003C58D0 | r_showTextureVectors | if > 0 draw each triangles texture (tangent) vectors | |||
003C5920 | r_showOverDraw | 1 = geometry overdraw, 2 = light interaction overdraw, 3 = geometry and light interaction overdraw | |||
003C5994 | r_lockSurfaces | allow moving the view point without changing the composition of the scene, including culling | |||
003C5A08 | r_useEntityCallbacks | if 0, issue the callback immediately at update time, rather than defering | |||
003C5A6C | r_showSkel | draw the skeleton when model animates, 1 = draw model with skeleton, 2 = draw skeleton only | |||
003C5AD4 | r_jointNameScale | size of joint names when r_showskel is set to 1 | |||
003C5B18 | r_jointNameOffset | 0.5.offset of joint names when r_showskel is set to 1 | |||
003C5B64 | r_cgVertexProfile | arbvp1, vp20, vp30 | |||
003C5B8C | r_cgFragmentProfile | arbfp1, fp30 | |||
003C5BB0 | r_debugLineDepthTest | perform depth test on debug lines | |||
003C5BEC | r_debugLineWidth | width of debug lines | |||
003C5C18 | r_debugArrowStep | 120.step size of arrow cone line rotation in degrees | |||
003C5C64 | r_debugPolygonFilled | draw a filled polygon | |||
003C5C94 | r_materialOverride | overrides all materials | |||
003C5CC0 | r_debugRenderToTexture | ||||
003C5CD8 | r_showTextureSize | colors the texture to show the size | |||
003C5D10 | r_skipLights | skips lights, to give the designers an accurate poly count without lights | |||
003C5D6C | r_skipBeams | 1 = skip all beam systems | |||
003C5D94 | r_glowAlpha | 0.55 - start alpha used when blurring the glow texture | |||
003C5DD8 | r_glowAlphaChange | 0.85 - alpha change used when blurring the glow texture | |||
003C5E28 | r_glowSteps | 8 - steps used when blurring the glow texture | |||
003C5E64 | r_glowStrength | strength when drawing the final glow texture on screen if true, skip drawing the glow overlay | |||
003C5ED4 | r_normalizeBumpmap | per pixel renormalization of bumpmaps | |||
003C5F10 | r_cubemapNormalize | use cubemaps to normalize | |||
003C5F40 | r_correctSpecular | per pixel half angle calculation | |||
003C5F78 | r_alphaToCoverage | alpha to coverage transparency | |||
003C5FAC | r_shaderLevel | level of shaders to use | |||
003C5FD4 | r_showBatchSize | color tris based on batch size - 0 = normal, 1 = faster with tangents transformed, 2 = use single weight simple skinning | |||
003C60BC | r_pbufferRender | render to a pbuffer for hi-res screenshots | |||
003C60F8 | r_pbufferRenderW | 3200 - pbuffer width | |||
003C6124 | r_pbufferRenderH | 2400 - pbuffer height | |||
003B6164 | stoprecording | ||||
003B6174 | disconnect | died | |||
003B6188 | devmap | loads a map in developer mode | |||
003B6220 | si_map | ||||
003B6229 | serverMapRestart | ||||
003B6261 | cdemo | %i seconds of game, replayed in %5.1f seconds…minute %i took %3.1f seconds | |||
003B6420 | hitch | hitches the game | |||
003B643C | promptKey | prompt and sets the CD Key | |||
003B6464 | rescanSI | internal - rescan serverinfo cvars and tell game | |||
003B64A4 | takeViewNotes2 | extended take view notes | |||
003B64D0 | takeViewNotes | take notes about the current map from the current view | |||
003B6518 | loadGame | loads a game | |||
003B6534 | saveGame | saves a game | |||
003B6550 | testGUI | tests a gui | |||
003B6564 | demoShot | writes a screenshot for a demo | |||
003B6590 | togglehelp | display in-game help | |||
003B65B4 | displayE3Loading | display demo loading banner | |||
003B65E4 | resetE3Demos | reset e3 demo sequence | |||
003B6624 | compressDemo | compresses a demo file | |||
003B664C | aviDemo | writes AVIs for a demo | |||
003B666C | timeDemoQuit | times a demo and quits | |||
003B6694 | timeDemo | times a demo | |||
003B66B0 | playDemo | plays back a demo | |||
003B66D0 | stopRecording | stops demo recording | |||
003B66F8 | recordDemo | records a demo | |||
003B6714 | aviGame | writes AVIs for the current game | |||
003B6740 | aviCmdDemo | writes AVIs for a command demo | |||
003B676C | exitCmdDemo | exits a command demo | |||
003B6790 | timeCmdDemo | times a command demo | |||
003B67B4 | playCmdDemo | plays back a command demo | |||
003B67DC | writeCmdDemo | writes a command demo | |||
003B6804 | testmap | tests a map | |||
003B6844 | writePrecache | writes precache commands | |||
003B6898 | com_showAngles | ||||
003B68A8 | com_minTics | ||||
003B68B4 | com_showTics | ||||
003B68C4 | com_fixedTic | ||||
003B68D4 | com_showDemo | ||||
003B68E4 | com_skipGameDraw | ||||
003B68F8 | com_aviDemoSamples | 16 | |||
003B6910 | com_aviDemoWidth | 256 | |||
003B6928 | com_aviDemoHeight | ||||
003B693C | com_aviDemoTics | ||||
003B694C | com_wipeSeconds | ||||
003B695C | com_guid | ||||
003B6968 | g_subtitles | Display subtitles | |||
003B6988 | com_demoPaused | ||||
003B6998 | g_levelLoadMusic | play music during level loads | |||
003B69CC | g_deathwalk | Allow deathwalk map appending | |||
003B69F8 | e3_demoIndex | ||||
003B6A08 | game_list | ||||
003B6A2C | noIntro | ||||
003B6A34 | playIntro | ||||
003B6A40 | guisounds_menu_music | ||||
003B6A58 | gui_sv_punkbuster | ||||
003B6A6C | gui_cl_punkbuster | ||||
003B5180 | e3_demoshotrelease | ||||
003B5194 | e3_demofadeoutrate | ||||
003B51A8 | e3_demofadeinrate | ||||
003B56D0 | e3_numdemos | Bad render demo token | |||
003B5710 | e3_demomode | AdvanceDemo |