developers:crytek:engalus:notes
Engalus Engine © 2000 Crytek Studios - x86/win32 - Dec 8 2000 - 11:41:24 ReadMe.txt
Timestamp : 3A0451CB (Sat Nov 04 18:13:31 2000)
g_bobpitch | |
g_bobroll | |
g_bobup | |
g_ducktime | |
g_steptime | |
g_timedemo | |
import | |
v_height | |
v_width |
Timestamp : 3A30E816 (Fri Dec 08 13:54:30 2000)
angle | |
bouncepad | |
classname | |
cs_cachesize | |
cs_distancefactor | |
cs_driver | |
cs_maxchannels | |
cs_minchannels | |
cs_output | |
entities | |
func_button | |
func_door | |
func_timer | |
g_collide | |
g_dev | |
g_fly | |
g_music | |
g_step | |
g_timedemo | |
g_times | |
game | |
info_notnull | |
info_null | |
info_player_deathmatch | |
info_player_start | |
item | |
light | |
message | |
model | |
music | |
noise | |
origin | |
play | |
quit | |
random | |
record | |
server | |
spawnflags | |
speed | |
target | |
target_delay | |
target_position | |
target_push | |
target_speaker | |
targetname | |
trigger_multiple | |
trigger_push | |
trigger_teleport | |
ui | |
vidrestart | |
wait | |
weapon_railgun | |
worldspawn |
Timestamp : 3A0451D3 (Sat Nov 04 18:13:39 2000)
gl_acceleration | |
gl_allow_software | |
gl_dither | |
gl_extensions | |
gl_load_glu | |
gl_max_texture_size | |
gl_max_texture_units | |
gl_renderer | |
gl_vendor | |
gl_version | |
r_clear | |
r_ext_compiled_vertex_array | |
r_ext_multitexture | |
r_filter | |
r_grid | |
r_picmip | |
r_quality | |
r_texturebits | |
v_gamma |
Timestamp : 3A0451D4 (Sat Nov 04 18:13:40 2000)
gl_dither | |
gl_driver | |
gl_extensions | |
gl_load_glu | |
gl_renderer | |
gl_vendor | |
gl_version | |
r_anisotropy | |
r_clear | |
r_ext_compiled_vertex_array | |
r_ext_multitexture | |
r_filter | |
r_grid | |
r_picmip | |
r_quality | |
r_shy | |
r_texture_compression | |
r_texturebits | |
system | |
v_gamma | |
video | |
wnd_handle |
Timestamp : 3A0451CC (Sat Nov 04 18:13:32 2000)
ent | |
g_air_gravity | |
g_collide | |
g_fly | |
g_jumpspeed | |
g_speedscale | |
g_step | |
g_water_gravity | |
import | |
tmp_entities |
Timestamp : 3A30E80D (Fri Dec 08 13:54:21 2000)
320×240 | |
400×300 | |
512×384 | |
640×480 | |
800×600 | |
960×720 | |
1024×768 | |
1152×864 | |
1280×1024 | |
1600×1200 | |
2048×1536 | |
g_dev | |
g_timedemo | |
r_anisotropy | |
r_picmip | |
r_swapinterval | |
r_texture_compression | |
r_texturebits | |
v_fullscreen | |
v_height | |
v_width | |
vidrestart |
1999-08-18 | base\textures\OldStuff\Bradhall2_wall.tga | ||
1999-11-21 | base\gfx\2d\bigchars2.tga | ||
1999-12-16 | base\sound\player | ||
2000-01-02 | base\textures\FX\wavemap.tga | ||
2000-05-03 | base\gfx\misc\cryteklogo.tga | ||
2000-05-03 | base\scriptsengalus23.shader | ||
2000-05-05 | base\gfx\misc\blend.jpg | ||
2000-05-05 | base\scriptsengalus.shader |
gfx/misc/flare | |
textures/fx/alphademo_text06 | |
textures/fx/glass_reflect_map_512 | |
textures/fx/prom_f2_fx | |
textures/fx/splash | |
textures/main/common/numet_g03 | |
textures/main/common/techmap_c05 | |
textures/oldstuff/tony/smt/wires_a |
0047B418 | aInfoPlayerDeat | 'info_player_deathmatch' | Engalus.exe | ||||
10016ED0 | E n g a l u s s e r v e r d y n a m i c l i n k | Server.dll | |||||
1001811C | aErrorOnlyOneSe | '🞶🞶🞶 Error : Only one Server instance is allowed.' | Server.dll | ||||
10018150 | aErrorAllocatin | '🞶🞶🞶 Error allocating memory for Server' | Server.dll | ||||
10018264 | aReceivingConne | 'Receiving connection request…' | Server.dll | ||||
10018288 | aClientDConnect | 'Client %d : connected!' | Server.dll | ||||
100182A0 | aClientDDisconn | 'Client %d : disconnected!' | Server.dll | ||||
100182BC | aClientDBeginGa | 'Client %d : begin game' | Server.dll | ||||
100182D4 | aInvalidClientN | 'Invalid client num!' | Server.dll | ||||
100184A4 | aEngserverCanTF | 'EngServer : cant find target entity.' | Server.dll | ||||
10018520 | aNoInfoPlayerSt | '🞶🞶🞶 NO info_player_start in this map.' | Server.dll |
C:\Windows\Bureau\EngDemo\code\Animation\source\Anim.cpp | Engalus.exe | ||
C:\Windows\Bureau\EngDemo\code\Animation\source\Pose.cpp | Engalus.exe | ||
C:\Windows\Bureau\EngDemo\code\Animation\source\Skeleton.cpp | Engalus.exe | ||
C:\Windows\Bureau\EngDemo\code\Engalus\engalus.cpp | Engalus.exe | ||
C:\Windows\Bureau\EngDemo\code\Engine\source\BSPColdet.cpp | Engalus.exe | ||
C:\Windows\Bureau\EngDemo\code\Engine\source\BSPLoad.cpp | Engalus.exe | ||
C:\Windows\Bureau\EngDemo\code\Engine\source\Engine.cpp | Engalus.exe | ||
C:\Windows\Bureau\EngDemo\code\Engine\source\Entities.cpp | Engalus.exe | ||
C:\Windows\Bureau\EngDemo\code\Engine\source\Layer.cpp | Engalus.exe | ||
C:\Windows\Bureau\EngDemo\code\Engine\source\LODGroup.cpp | Engalus.exe | ||
C:\Windows\Bureau\EngDemo\code\Engine\source\Object.cpp | Engalus.exe | ||
C:\Windows\Bureau\EngDemo\code\Engine\source\Overlay.cpp | Engalus.exe | ||
C:\Windows\Bureau\EngDemo\code\Engine\source\SkyBox.cpp | Engalus.exe | ||
C:\Windows\Bureau\EngDemo\code\Engine\source\Tex.cpp | Engalus.exe | ||
C:\Windows\Bureau\EngDemo\code\Game\source\Game.cpp | Engalus.exe | ||
C:\Windows\Bureau\EngDemo\code\Kernel\source\CmdSystem.cpp | Engalus.exe | ||
C:\Windows\Bureau\EngDemo\code\Kernel\source\Kernel.cpp | Engalus.exe | ||
C:\Windows\Bureau\EngDemo\code\Kernel\source\OutputDev.cpp | Engalus.exe | ||
C:\Windows\Bureau\EngDemo\code\Kernel\source\Win32Input.cpp | Engalus.exe | ||
C:\Windows\Bureau\EngDemo\code\Kernel\source\Win32OutputWin.cpp | Engalus.exe | ||
C:\Windows\Bureau\EngDemo\code\Kernel\source\VarSystem.cpp | Engalus.exe | ||
C:\Windows\Bureau\EngDemo\code\Kernel\source\Win32FileSystem.cpp | Engalus.exe | ||
C:\Windows\Bureau\EngDemo\code\Render\source\Render.cpp | Render.dll | ||
C:\Windows\Bureau\EngDemo\code\RenderGF\source\RenderGF.cpp | RenderGF.dll | ||
C:\Windows\Bureau\EngDemo\code\RenderGF\source\VertexMan.cpp | RenderGF.dll | ||
C:\Windows\Bureau\EngDemo\code\Server\source\Func.cpp | Server.dll | ||
C:\Windows\Bureau\EngDemo\code\Server\source\Server.cpp | Server.dll | ||
C:\Windows\Bureau\EngDemo\code\Server\source\ServerCore.cpp | Server.dll | ||
C:\Windows\Bureau\EngDemo\code\Server\source\Target.cpp | Server.dll | ||
C:\Windows\Bureau\EngDemo\code\Sound\source\Sound.cpp | Engalus.exe | ||
C:\Windows\Bureau\EngDemo\code\ui\source\Control.cpp | ui.dll | ||
C:\Windows\Bureau\EngDemo\code\ui\source\User.cpp | ui.dll |
0047B45C | aWeaponRailgun | weapon_railgun | Engalus.exe |