Table of Contents

developers:crytek:engalus:notes

About

Engalus Engine © 2000 Crytek Studios - x86/win32 - Dec 8 2000 - 11:41:24 ReadMe.txt

CVARS

Fig. 1


Client.dll

Timestamp : 3A0451CB (Sat Nov 04 18:13:31 2000)

g_bobpitch
g_bobroll
g_bobup
g_ducktime
g_steptime
g_timedemo
import
v_height
v_width

Engalus.exe

Timestamp : 3A30E816 (Fri Dec 08 13:54:30 2000)

angle
bouncepad
classname
cs_cachesize
cs_distancefactor
cs_driver
cs_maxchannels
cs_minchannels
cs_output
entities
func_button
func_door
func_timer
g_collide
g_dev
g_fly
g_music
g_step
g_timedemo
g_times
game
info_notnull
info_null
info_player_deathmatch
info_player_start
item
light
message
model
music
noise
origin
play
quit
random
record
server
spawnflags
speed
target
target_delay
target_position
target_push
target_speaker
targetname
trigger_multiple
trigger_push
trigger_teleport
ui
vidrestart
wait
weapon_railgun
worldspawn

Render.dll

Timestamp : 3A0451D3 (Sat Nov 04 18:13:39 2000)

gl_acceleration
gl_allow_software
gl_dither
gl_extensions
gl_load_glu
gl_max_texture_size
gl_max_texture_units
gl_renderer
gl_vendor
gl_version
r_clear
r_ext_compiled_vertex_array
r_ext_multitexture
r_filter
r_grid
r_picmip
r_quality
r_texturebits
v_gamma

RenderGF.dll

Timestamp : 3A0451D4 (Sat Nov 04 18:13:40 2000)

gl_dither
gl_driver
gl_extensions
gl_load_glu
gl_renderer
gl_vendor
gl_version
r_anisotropy
r_clear
r_ext_compiled_vertex_array
r_ext_multitexture
r_filter
r_grid
r_picmip
r_quality
r_shy
r_texture_compression
r_texturebits
system
v_gamma
video
wnd_handle

Server.dll

Timestamp : 3A0451CC (Sat Nov 04 18:13:32 2000)

ent
g_air_gravity
g_collide
g_fly
g_jumpspeed
g_speedscale
g_step
g_water_gravity
import
tmp_entities

ui.dll

Timestamp : 3A30E80D (Fri Dec 08 13:54:21 2000)

320×240
400×300
512×384
640×480
800×600
960×720
1024×768
1152×864
1280×1024
1600×1200
2048×1536
g_dev
g_timedemo
r_anisotropy
r_picmip
r_swapinterval
r_texture_compression
r_texturebits
v_fullscreen
v_height
v_width
vidrestart



Demo



Entities



E3 2000 Demo

Fig. 2: 2000-05-11

1999-08-18 base\textures\OldStuff\Bradhall2_wall.tga
1999-11-21 base\gfx\2d\bigchars2.tga
1999-12-16 base\sound\player
2000-01-02 base\textures\FX\wavemap.tga
2000-05-03 base\gfx\misc\cryteklogo.tga
2000-05-03 base\scriptsengalus23.shader
2000-05-05 base\gfx\misc\blend.jpg
2000-05-05 base\scriptsengalus.shader



July 2000 Demo

disclaimer.jpgFig. 3: 2000-07-25


August 2000 Demo

Fig. 4: 2000-08-30


Missing Textures

gfx/misc/flare
textures/fx/alphademo_text06
textures/fx/glass_reflect_map_512
textures/fx/prom_f2_fx
textures/fx/splash
textures/main/common/numet_g03
textures/main/common/techmap_c05
textures/oldstuff/tony/smt/wires_a



Multiplayer

0047B418 aInfoPlayerDeat 'info_player_deathmatch'Engalus.exe
10016ED0 E n g a l u s s e r v e r d y n a m i c l i n kServer.dll
1001811C aErrorOnlyOneSe '🞶🞶🞶 Error : Only one Server instance is allowed.'Server.dll
10018150 aErrorAllocatin '🞶🞶🞶 Error allocating memory for Server'Server.dll
10018264 aReceivingConne 'Receiving connection request…'Server.dll
10018288 aClientDConnect 'Client %d : connected!'Server.dll
100182A0 aClientDDisconn 'Client %d : disconnected!'Server.dll
100182BC aClientDBeginGa 'Client %d : begin game'Server.dll
100182D4 aInvalidClientN 'Invalid client num!'Server.dll
100184A4 aEngserverCanTF 'EngServer : cant find target entity.'Server.dll
10018520 aNoInfoPlayerSt '🞶🞶🞶 NO info_player_start in this map.'Server.dll



Soundtrack


Jorg'Han.mp3

log.txt



Source Code

C:\Windows\Bureau\EngDemo\code\Animation\source\Anim.cppEngalus.exe
C:\Windows\Bureau\EngDemo\code\Animation\source\Pose.cppEngalus.exe
C:\Windows\Bureau\EngDemo\code\Animation\source\Skeleton.cppEngalus.exe
C:\Windows\Bureau\EngDemo\code\Engalus\engalus.cppEngalus.exe
C:\Windows\Bureau\EngDemo\code\Engine\source\BSPColdet.cppEngalus.exe
C:\Windows\Bureau\EngDemo\code\Engine\source\BSPLoad.cppEngalus.exe
C:\Windows\Bureau\EngDemo\code\Engine\source\Engine.cppEngalus.exe
C:\Windows\Bureau\EngDemo\code\Engine\source\Entities.cppEngalus.exe
C:\Windows\Bureau\EngDemo\code\Engine\source\Layer.cppEngalus.exe
C:\Windows\Bureau\EngDemo\code\Engine\source\LODGroup.cppEngalus.exe
C:\Windows\Bureau\EngDemo\code\Engine\source\Object.cppEngalus.exe
C:\Windows\Bureau\EngDemo\code\Engine\source\Overlay.cppEngalus.exe
C:\Windows\Bureau\EngDemo\code\Engine\source\SkyBox.cppEngalus.exe
C:\Windows\Bureau\EngDemo\code\Engine\source\Tex.cppEngalus.exe
C:\Windows\Bureau\EngDemo\code\Game\source\Game.cppEngalus.exe
C:\Windows\Bureau\EngDemo\code\Kernel\source\CmdSystem.cppEngalus.exe
C:\Windows\Bureau\EngDemo\code\Kernel\source\Kernel.cppEngalus.exe
C:\Windows\Bureau\EngDemo\code\Kernel\source\OutputDev.cppEngalus.exe
C:\Windows\Bureau\EngDemo\code\Kernel\source\Win32Input.cppEngalus.exe
C:\Windows\Bureau\EngDemo\code\Kernel\source\Win32OutputWin.cppEngalus.exe
C:\Windows\Bureau\EngDemo\code\Kernel\source\VarSystem.cppEngalus.exe
C:\Windows\Bureau\EngDemo\code\Kernel\source\Win32FileSystem.cppEngalus.exe
C:\Windows\Bureau\EngDemo\code\Render\source\Render.cppRender.dll
C:\Windows\Bureau\EngDemo\code\RenderGF\source\RenderGF.cppRenderGF.dll
C:\Windows\Bureau\EngDemo\code\RenderGF\source\VertexMan.cppRenderGF.dll
C:\Windows\Bureau\EngDemo\code\Server\source\Func.cppServer.dll
C:\Windows\Bureau\EngDemo\code\Server\source\Server.cppServer.dll
C:\Windows\Bureau\EngDemo\code\Server\source\ServerCore.cppServer.dll
C:\Windows\Bureau\EngDemo\code\Server\source\Target.cppServer.dll
C:\Windows\Bureau\EngDemo\code\Sound\source\Sound.cppEngalus.exe
C:\Windows\Bureau\EngDemo\code\ui\source\Control.cppui.dll
C:\Windows\Bureau\EngDemo\code\ui\source\User.cppui.dll



Weapons

0047B45CaWeaponRailgun weapon_railgun Engalus.exe